Introduction
Hi guys,
Most of you who seen me on the forum probably know that I've been dabbling in multiple things from the time I joined the forum mid last year (2016). I've originally came from mobile game dev for Android and lately ended up dropshipping from Aliexpress.
Well, the reason why I initially stopped making games was because I did not see any profit coming from my work. Thank's god I left that for a while and after releasing my first good game in Nov 2015 it only started making money after 12 months (1 year, yeah!) during Oct/Nov 2016.
The amount of profit generated is convincing enough for me that I can really take this into the fastlane by providing people with quality entertainment in certain game genres. I know that numbers don't lie, and the only way I can prove is by sharing actual results. Here is my breakdown, although I would like to keep my mouth shut regarding the actual game and the company name.
A little about the game: it's a 2d side scrolling off-road racing game (yeah, a shit ton of shitty ones out there) with a new perspective to such games. Plus, it's really boring after a day or two and it's pushy on the monetization, hence high abandonment and uninstall rate.
Financial Results From 2016
Most of the revenue that came from the game is during Sep, Oct, Nov, Dec where the peak was during Oct & Nov.
Net In-App Purchase Revenue (after Big Brother's 30% cut): CAD 3,609.87
Advertisement Revenue: USD 3,123.11 ==> ~ CAD 3,965.73
Total Revenue (approximately converted): CAD 7,575.60
The application received 89,941 installs during 2016.
There were 632 unique buyers and 1,310 orders.
The game took 2 months to develop (code + create art) by myself. After I have upgraded my skills to Unity3d I was able to replicate 90% of the game within 2 days. Therefore I estimate it would take 1 month to code a complete, well thought-out game. I believe it should not take more than 1 month to prepare a thorough plan of action (complete game from scratch). Therefore a good game should take 2-3 months to build.
If we take this into perspective I hypothesize that it is possible to publish 4 high-quality games. But more importantly, I believe that it's better to create one really good game (eventually) and support it really well.
Conclusions
I believe that the waiting period of 1 year gave me the desired results in terms of data and monetization. I also believe that dabbling for half a year in ecommerce allowed me to finally shift my mindset from a consumer (developer) to a producer because all I could think was how to make perfect code and, and the rest should follow (WRONG!).
But most importantly, I would like to thank @MJ DeMarco for writing the right book that helped me, and many others on this forum liberate themselves from society imposed rat-race thinking. Thank you.
I promise to this forum to take all and every action to prove that it is possible for anyone with the right mindset, will, and dedication to create a game development company from scratch. I am an Accounting student dropout, I taught myself to code in just 3 months for that game, I was shitty at art and still am, but still put together few pieces for the game.
What will follow is my journey of taking this into the fastlane.
Hi guys,
Most of you who seen me on the forum probably know that I've been dabbling in multiple things from the time I joined the forum mid last year (2016). I've originally came from mobile game dev for Android and lately ended up dropshipping from Aliexpress.
Well, the reason why I initially stopped making games was because I did not see any profit coming from my work. Thank's god I left that for a while and after releasing my first good game in Nov 2015 it only started making money after 12 months (1 year, yeah!) during Oct/Nov 2016.
The amount of profit generated is convincing enough for me that I can really take this into the fastlane by providing people with quality entertainment in certain game genres. I know that numbers don't lie, and the only way I can prove is by sharing actual results. Here is my breakdown, although I would like to keep my mouth shut regarding the actual game and the company name.
A little about the game: it's a 2d side scrolling off-road racing game (yeah, a shit ton of shitty ones out there) with a new perspective to such games. Plus, it's really boring after a day or two and it's pushy on the monetization, hence high abandonment and uninstall rate.
Financial Results From 2016
Most of the revenue that came from the game is during Sep, Oct, Nov, Dec where the peak was during Oct & Nov.
Net In-App Purchase Revenue (after Big Brother's 30% cut): CAD 3,609.87
Advertisement Revenue: USD 3,123.11 ==> ~ CAD 3,965.73
Total Revenue (approximately converted): CAD 7,575.60
The application received 89,941 installs during 2016.
There were 632 unique buyers and 1,310 orders.
The game took 2 months to develop (code + create art) by myself. After I have upgraded my skills to Unity3d I was able to replicate 90% of the game within 2 days. Therefore I estimate it would take 1 month to code a complete, well thought-out game. I believe it should not take more than 1 month to prepare a thorough plan of action (complete game from scratch). Therefore a good game should take 2-3 months to build.
If we take this into perspective I hypothesize that it is possible to publish 4 high-quality games. But more importantly, I believe that it's better to create one really good game (eventually) and support it really well.
Conclusions
I believe that the waiting period of 1 year gave me the desired results in terms of data and monetization. I also believe that dabbling for half a year in ecommerce allowed me to finally shift my mindset from a consumer (developer) to a producer because all I could think was how to make perfect code and, and the rest should follow (WRONG!).
But most importantly, I would like to thank @MJ DeMarco for writing the right book that helped me, and many others on this forum liberate themselves from society imposed rat-race thinking. Thank you.
I promise to this forum to take all and every action to prove that it is possible for anyone with the right mindset, will, and dedication to create a game development company from scratch. I am an Accounting student dropout, I taught myself to code in just 3 months for that game, I was shitty at art and still am, but still put together few pieces for the game.
What will follow is my journey of taking this into the fastlane.
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