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- Oct 30, 2021
- 32
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A great example of Fastlane success. For several years, I have been a fan of the board game Terraforming Mars, which I first bought as a birthday present for my sister. The game won the title of the most popular board game in 2017, according to rankings. I have to admit, it's very enjoyable, but recently I decided to do some thorough research on the creators of this board game.
It is a beautiful example of Fastlane success.
A Swedish board game enthusiast spent four years designing this game, and even before it was finished, he and his siblings founded a publishing company to release the game. The game turned out to be a huge success. An article from a few years ago mentioned that the game had sold over 1.5 million copies, generating around 80 million dollars in revenue for the author and the publishing company.
I think it's fair to say that was a lot of money for him and his siblings who helped bring the game to life. I remember playing this game for several years, and it's somewhat like an economic game. In a way, it had certain associations for me, as I was simultaneously reading MJ's books.
The game progresses in rounds, which are limited, depending on how the game unfolds, but no more than 13 rounds. So you could say 10-13 rounds, and each round, you receive a certain amount of resources, depending on how the game goes. These resources are limited, and based on these resources, you have to make the best economic decisions to complete the game.
What is important is the comparison to these limited resources and limited number of rounds, based on which you have to make the best choices from the available options based on the cards. This somewhat reminded me of my own time. The smallest amount of resources is in three categories, like 1, 5, and 10. In some way, it reminds me of how I spend my own time. 1 is 1 day, 5 is 1 week, and the largest resource, valued at 10, is about a month.
It's a very nice Fastlane success story. And at the same time, a nice metaphor for our greatest resource, which is time. How to manage this time to achieve the best success in our limited lives with the opportunities or cards life deals us. Just a small allusion. It really inspired me, as I now have a certain framework derived from MJ's books.
Thanks.
It is a beautiful example of Fastlane success.
A Swedish board game enthusiast spent four years designing this game, and even before it was finished, he and his siblings founded a publishing company to release the game. The game turned out to be a huge success. An article from a few years ago mentioned that the game had sold over 1.5 million copies, generating around 80 million dollars in revenue for the author and the publishing company.
I think it's fair to say that was a lot of money for him and his siblings who helped bring the game to life. I remember playing this game for several years, and it's somewhat like an economic game. In a way, it had certain associations for me, as I was simultaneously reading MJ's books.
The game progresses in rounds, which are limited, depending on how the game unfolds, but no more than 13 rounds. So you could say 10-13 rounds, and each round, you receive a certain amount of resources, depending on how the game goes. These resources are limited, and based on these resources, you have to make the best economic decisions to complete the game.
What is important is the comparison to these limited resources and limited number of rounds, based on which you have to make the best choices from the available options based on the cards. This somewhat reminded me of my own time. The smallest amount of resources is in three categories, like 1, 5, and 10. In some way, it reminds me of how I spend my own time. 1 is 1 day, 5 is 1 week, and the largest resource, valued at 10, is about a month.
It's a very nice Fastlane success story. And at the same time, a nice metaphor for our greatest resource, which is time. How to manage this time to achieve the best success in our limited lives with the opportunities or cards life deals us. Just a small allusion. It really inspired me, as I now have a certain framework derived from MJ's books.
Thanks.
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