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Epic released Unreal Engine 4.
https://www.unrealengine.com/blog/welcome-to-unreal-engine-4
This version is $19 per month with a 5% revenue cut on any released products, and it includes full source code. Previously, source was only available to studios paying BIG license fees, so that's a pretty big deal. It will deploy to PC, Mac, iOS, and Andriod. (Console builds are also possible, though that would be via a different licensing structure.)
I think the dramatic growth of Unity scared the shit out of Epic, and they're trying to make up for lost ground now. It's very shiny, but they really need to work on changing their perception as the "expensive" engine option. Even though the previous version (UDK) was entirely free until you make $50k on a single project, I've seen many devs avoid Unreal in favor of spending thousands of dollars buying their teams pro versions of Unity. For a team of 5 or so people, UDK was probably cheaper until a project hits 100-150k in revenue (and of course, most games never do). Now that number will be even bigger (assuming that Unity free isn't sufficient).
Oculus starts taking orders for the new Rift Dev Kit.
http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/
Not too much to add here other than it's an amazing toy to play around with. I have one of the originals, but I haven't gotten to try any of the newer prototypes yet. Once this hits a consumer level of quality, it has the potential to be amazing though. It really needs a lot of things to happen for it to gain acceptance by the masses, but they have the funding to give it a really good shot (they've raised almost $100M).
https://www.unrealengine.com/blog/welcome-to-unreal-engine-4
This version is $19 per month with a 5% revenue cut on any released products, and it includes full source code. Previously, source was only available to studios paying BIG license fees, so that's a pretty big deal. It will deploy to PC, Mac, iOS, and Andriod. (Console builds are also possible, though that would be via a different licensing structure.)
I think the dramatic growth of Unity scared the shit out of Epic, and they're trying to make up for lost ground now. It's very shiny, but they really need to work on changing their perception as the "expensive" engine option. Even though the previous version (UDK) was entirely free until you make $50k on a single project, I've seen many devs avoid Unreal in favor of spending thousands of dollars buying their teams pro versions of Unity. For a team of 5 or so people, UDK was probably cheaper until a project hits 100-150k in revenue (and of course, most games never do). Now that number will be even bigger (assuming that Unity free isn't sufficient).
Oculus starts taking orders for the new Rift Dev Kit.
http://www.oculusvr.com/blog/announcing-the-oculus-rift-development-kit-2-dk2/
Not too much to add here other than it's an amazing toy to play around with. I have one of the originals, but I haven't gotten to try any of the newer prototypes yet. Once this hits a consumer level of quality, it has the potential to be amazing though. It really needs a lot of things to happen for it to gain acceptance by the masses, but they have the funding to give it a really good shot (they've raised almost $100M).
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