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I have a progress thread for my new game in the INSIDERS section, but I wanted to share this with everyone. I started the process of creating a card game last December. I was part of a mastermind with @AndrewNC @TheTruth and @JasonR and we made a pact to stick with something for one year no matter what.
I kept using language like, "as long as I can buy it cheap enough, I'll continue making the game." Everyone called me out on that. Boris said something that stuck with me - something along the lines of, "We are entrepreneurs. If it costs too much to make, I expect you to research a new material until it doesn't cost too much. Something." This was sort of an epiphany for me because my default language was basically saying, "When I find an excuse to stop pursuing this, I'm going to bail and start from scratch again on something else." The mindset I started taking was, "There are other people that are making this work, so I can make it work too. I just need to figure out how to do it."
It was a combination of a lot of things that shifted my mindset - this was one of them. I honestly feel I went from pessimist to optimist and from introvert to extrovert over the course of a week or so. I'll write a post on this soon because it's completely flipped my life around. And the cool part about it was I was able to break it down into tangible actions, which I think is completely missing from a overwhelmingly large majority of the entrepreneur and self-help industry. Thing like, "Never give up" and "You have to want it more than you want to breath" do absolutely nothing for me.
I started this process with an idea back in December of 2014. After a few months of lallygagging, a few months of research and brainstorming and a few months of planning, I've made it to the point of holding my creation in it's physical form. Today is an exciting day for me, and even though I still have a few months until I launch it on Kickstarter, I feel like this is a win for me and my future backers.
Check it out and let me know what you think. I'd appreciate your help in spreading the word on social media if you don't mind. Everything helps!
Share on Facebook
Retweet on Twitter
Poor Choices website
I kept using language like, "as long as I can buy it cheap enough, I'll continue making the game." Everyone called me out on that. Boris said something that stuck with me - something along the lines of, "We are entrepreneurs. If it costs too much to make, I expect you to research a new material until it doesn't cost too much. Something." This was sort of an epiphany for me because my default language was basically saying, "When I find an excuse to stop pursuing this, I'm going to bail and start from scratch again on something else." The mindset I started taking was, "There are other people that are making this work, so I can make it work too. I just need to figure out how to do it."
It was a combination of a lot of things that shifted my mindset - this was one of them. I honestly feel I went from pessimist to optimist and from introvert to extrovert over the course of a week or so. I'll write a post on this soon because it's completely flipped my life around. And the cool part about it was I was able to break it down into tangible actions, which I think is completely missing from a overwhelmingly large majority of the entrepreneur and self-help industry. Thing like, "Never give up" and "You have to want it more than you want to breath" do absolutely nothing for me.
I started this process with an idea back in December of 2014. After a few months of lallygagging, a few months of research and brainstorming and a few months of planning, I've made it to the point of holding my creation in it's physical form. Today is an exciting day for me, and even though I still have a few months until I launch it on Kickstarter, I feel like this is a win for me and my future backers.
Check it out and let me know what you think. I'd appreciate your help in spreading the word on social media if you don't mind. Everything helps!
Share on Facebook
Retweet on Twitter
Poor Choices website
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