2016 is now over. New year. I've learned lots of things during the past year. I feel like this is the thread that I first started and it's like 'home' to me now.
Let me backtrack and tell a little story about me and then I'll share where I am going.
Back in April 2015 I felt that life is not just work/home/work/die and I certainly didn't want to work for someone else. I have always been interested in computer programming and at that time I was playing around with android app development. Obviously I made an app that was fun to me 'vocabulary builder' but was not interesting to anybody else. But that's way before I even thought or knew anything about solving needs...
At that time an idea has always crossed my mind that people are making games and that I not only could make games, but can earn lot's of money from it. So throughout the summer of 2015 I couldn't stop thinking about it. I knew I could figure out ways I could build a game, I knew I was smart and could learn anything related to tech. So my curiosity and interest peaked it's critical during the beginning of August 2015. I viciously started reading all possible game development books. I read tons of articles. I relearned the languages required and by the end of October I have finally created my first baby.
I was 2nd year Accounting student at YorkU and I hated it. Why? Because I joined on the premise that accounting = something very close to business. I was absolutely disgusted when I found out what accounting really was during my first real lectures. I dropped out at the same time I published my game. I couldn't take it. I was lied to and fooled. I had all ambitions for my game now.
November passed and I saw only a handful of downloads. I knew it wasn't the game's fault. I knew it was my assumption was wrong about "make it and they'll come" will work. The great depression followed. I was paralyzed for the whole end of Nov/Dec/Jan. I hated myself for my ambitions and big dreams. I thought I have created a masterpiece and the only thing that made me work my a$$ off during Aug/Sept/Oct on the project were me dreams about the life I will have in riches from my 'baby'. I was so so wrong.
During Feb I started to pick up my pace and little by little started to recover. I learned a little more about game dev. I really hated making games all the long. I never loved it. It's just something that was going to put food on my table. What I had passion for is software engineering.
During March I found out about this book, thanks to @MJ DeMarco narrating it himself on the Fight Mediocrity Youtube's channel. His concepts really resonated with me and I was intrigued. I knew it was the real deal. Not some money grabbing dream selling guru shit. I read the book. I loved it. I had to act.
I gathered all my shit together and saved up for a little under a month and moved back home to Russia where my gf of 5 years at that time was waiting for me. I was never happier before. The book brought me enlightenment, it gave me knowledge and information that I could act upon. It was a turning point in my life. I can't be more thankful to the author.
From April to the end of June I released another game now using a much simpler and more powerful framework Unity. No wonder I still didn't get any downloads. I promised myself not to make games anymore and have nothing to do with software engineering and coding for the rest of my life. I hated it so much so much that I couldn't stand the thought of thinking to write code. In all honesty I just hated myself for the lack of experience and knowledge and that's all. All along came my dreams of good life in riches and being a founder of game development company came crashing down. Who cares? I was really hurt. I was still a child and I probably am still now at 20.
Then I've thought I'd give the forum a try. I was really glad I found my home. I finally found a place on earth and mighty internet where I belong. Up until now I was all alone and thought I was weird all by myself. Now I understand that there are still not a lot of people like that but at least I am not alone.
Throughtout the summer I barely did anything as I couldn't put my hands on importing or selling on Amazon. I didn't understand Facebook ads and how to dropship from Aliexpress. Not that I understand any better now. I didn't do much at all during Aug/Sept/Oct.
Magic started to happen from the end of August. People started downloading my first game. During Sept/Oct/Nov/Dec I have earned around around 7K and all from that one game! Wow! Why did that happen? Because people started slowly finding it and it all snowballed. As people downloaded more and more, the game climbed the rankings more and more and then even more people started downloading the game. Snowball effect!
During Nov/Dec I tried my best with ecom. Now that I had money to spend I generously spent it on learning Facebook ads. I believe I totalled more than 4K on products/fees/ads during that time. I was able to sell two products at a decent profit margin but then again I hated dropshipping for it's reasons...
End of December and begining of January I have really struggled to find my place. I see that Dropshipping is a dead end. Custom merchandise requires money. I feel like all of this ecom thing is just not for me at this time.
I may be wrong but I came to the realization with my lack of intelligence in this field I am just about to waste more money on things that will not work. I need to pivot. I need to do that what I can be good at.
2K17 is the year that I bridge my passion for software and my knowledge of business processes. I would like to devote this year solely to creating a game development business. I've made games, I've made money. I realized where I lacked knowledge, I found ways to come up with solutions. Now I want to put all of my findings to a good test.
I will devote the best I have in both advertisement and software engineering to coming up with a game development studio that will be the fastlane business.
wow I feel great again
Let me backtrack and tell a little story about me and then I'll share where I am going.
Back in April 2015 I felt that life is not just work/home/work/die and I certainly didn't want to work for someone else. I have always been interested in computer programming and at that time I was playing around with android app development. Obviously I made an app that was fun to me 'vocabulary builder' but was not interesting to anybody else. But that's way before I even thought or knew anything about solving needs...
At that time an idea has always crossed my mind that people are making games and that I not only could make games, but can earn lot's of money from it. So throughout the summer of 2015 I couldn't stop thinking about it. I knew I could figure out ways I could build a game, I knew I was smart and could learn anything related to tech. So my curiosity and interest peaked it's critical during the beginning of August 2015. I viciously started reading all possible game development books. I read tons of articles. I relearned the languages required and by the end of October I have finally created my first baby.
I was 2nd year Accounting student at YorkU and I hated it. Why? Because I joined on the premise that accounting = something very close to business. I was absolutely disgusted when I found out what accounting really was during my first real lectures. I dropped out at the same time I published my game. I couldn't take it. I was lied to and fooled. I had all ambitions for my game now.
November passed and I saw only a handful of downloads. I knew it wasn't the game's fault. I knew it was my assumption was wrong about "make it and they'll come" will work. The great depression followed. I was paralyzed for the whole end of Nov/Dec/Jan. I hated myself for my ambitions and big dreams. I thought I have created a masterpiece and the only thing that made me work my a$$ off during Aug/Sept/Oct on the project were me dreams about the life I will have in riches from my 'baby'. I was so so wrong.
During Feb I started to pick up my pace and little by little started to recover. I learned a little more about game dev. I really hated making games all the long. I never loved it. It's just something that was going to put food on my table. What I had passion for is software engineering.
During March I found out about this book, thanks to @MJ DeMarco narrating it himself on the Fight Mediocrity Youtube's channel. His concepts really resonated with me and I was intrigued. I knew it was the real deal. Not some money grabbing dream selling guru shit. I read the book. I loved it. I had to act.
I gathered all my shit together and saved up for a little under a month and moved back home to Russia where my gf of 5 years at that time was waiting for me. I was never happier before. The book brought me enlightenment, it gave me knowledge and information that I could act upon. It was a turning point in my life. I can't be more thankful to the author.
From April to the end of June I released another game now using a much simpler and more powerful framework Unity. No wonder I still didn't get any downloads. I promised myself not to make games anymore and have nothing to do with software engineering and coding for the rest of my life. I hated it so much so much that I couldn't stand the thought of thinking to write code. In all honesty I just hated myself for the lack of experience and knowledge and that's all. All along came my dreams of good life in riches and being a founder of game development company came crashing down. Who cares? I was really hurt. I was still a child and I probably am still now at 20.
Then I've thought I'd give the forum a try. I was really glad I found my home. I finally found a place on earth and mighty internet where I belong. Up until now I was all alone and thought I was weird all by myself. Now I understand that there are still not a lot of people like that but at least I am not alone.
Throughtout the summer I barely did anything as I couldn't put my hands on importing or selling on Amazon. I didn't understand Facebook ads and how to dropship from Aliexpress. Not that I understand any better now. I didn't do much at all during Aug/Sept/Oct.
Magic started to happen from the end of August. People started downloading my first game. During Sept/Oct/Nov/Dec I have earned around around 7K and all from that one game! Wow! Why did that happen? Because people started slowly finding it and it all snowballed. As people downloaded more and more, the game climbed the rankings more and more and then even more people started downloading the game. Snowball effect!
During Nov/Dec I tried my best with ecom. Now that I had money to spend I generously spent it on learning Facebook ads. I believe I totalled more than 4K on products/fees/ads during that time. I was able to sell two products at a decent profit margin but then again I hated dropshipping for it's reasons...
End of December and begining of January I have really struggled to find my place. I see that Dropshipping is a dead end. Custom merchandise requires money. I feel like all of this ecom thing is just not for me at this time.
I may be wrong but I came to the realization with my lack of intelligence in this field I am just about to waste more money on things that will not work. I need to pivot. I need to do that what I can be good at.
2K17 is the year that I bridge my passion for software and my knowledge of business processes. I would like to devote this year solely to creating a game development business. I've made games, I've made money. I realized where I lacked knowledge, I found ways to come up with solutions. Now I want to put all of my findings to a good test.
I will devote the best I have in both advertisement and software engineering to coming up with a game development studio that will be the fastlane business.
wow I feel great again
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