Hi Everyone!
We (me and my partner) decided we should start posting on these forums so people can follow our progress. Hopefully you can all learn something from our adventure towards and in the Fastlane.
Our entry into the Fastlane will consist of a game. More specifically, for the iPad, Android based tablets and Web.
We both read MJ's book, and found a lot of good pointers and advice in there.
We already had the mindset of Fastlaners, so it was not difficult for us at all to see and understand what he means. I'm happy that someone put all this into a book!
After thinking about several ideas to start in the Fastlane with (and even starting one up), I was struck by a completely different idea.
Yep, the game.
I thought about it for a few days, and realized that I needed a partner and someone to do this with; and I already had someone in mind.
When I told my idea to my partner, she really liked it, and got very excited about working on it. She is one of those kind of people who, if she likes something, will dive right into it and doesn't lose steam after a week or so. That's exactly what I wanted in a partner.
So even though she has a full time job, we decided to go ahead and do it!
We didn't hesitate with starting things up, grabbed the first detail that came to mind and started working on it.
The best thing you can do when starting something up and going ahead with an idea is to JUST START.
Doesn't matter how, doesn't matter what, just get to it and start somewhere.
If you think about it too much, or start planning in your head too much, you will be intimidated and that might just stop you from going with that idea.
We have been working on this for less than 2 weeks, but going at it for 14-17 hours a day. This includes 3-4 hours long conversations and planning over Skype (not only we're not doing this face-to-face, we're about 1223 miles apart!).
We were pretty overwhelmed in the beginning, because several ideas poured in, and with it, several challenges and problems as well.
I have the tendency to look way ahead of myself, so sometimes I got carried away thinking about sales slogans and merchandise, when we haven't even started with level design. 😀
It's all fine though, as long as you realize this and go back to where you're supposed to be.
So in the beginning, we put down all the basics.
We determined the necessary quantity of the work, as detailed as possible at this point.
For instance, the graphics, level design, menu design, menu flowchart, themes, styles, algorithms, calculations galore, music, sound effects, and anything else we could possibly think of. And this was only regarding the game itself.
Then we laid down a very rough timeline, estimating the workload the best we could.
Of course this will change a lot, like most good plans do.
Now we're working at a steady and strong pace, both of us liking what we're doing.
I am doing all graphics related work, my partner is doing all math, calculations based- and game mechanics work, and we will be outsourcing programming.
I’m also learning Dreamweaver for web design, and am going to make the music and sound effects as well. We will both do marketing, in every way possible.
We have the basic rules of the game done, the level design structure done, graphics planning and level layouts are in progress as well.
We have decided to outsource our programming simply because we’re not going to “wait†3+ years to release the game purely because one of us (most likely me) would be learning programming (Objective C is required) to a good enough level to be able to do the job properly.
This of course doesn’t mean that I (or we) won’t research and learn the basics of programming, if only to be clear about what the programmer will need to complete the job as good and fast as possible and to understand everything he might say.
We will try to update this thread as good as possible with our progress, and read all advices and critiques you guys might give us.
Cheers, and here’s to success!
Lesson 1:
What we have learned so far is this...
Don't think too much about your first step. Just do it!
Taking the first step might seem intimidating because you look at the whole thing as one big blob.
Just go ahead, START doing it! The rest will align itself up if you are dedicated to success.
Lesson 2:
You want to research all the topics related to your idea. And learn, learn, learn as much as you can absorb.
Lesson 3:
Chances are, your plans will change so many times that very little of your original planning will remain intact. You will think and rethink different things, and as things happen, it will bring to light new issues that you will have to address and work on.
Don't be afraid of the CHANGE, just RULE.
We (me and my partner) decided we should start posting on these forums so people can follow our progress. Hopefully you can all learn something from our adventure towards and in the Fastlane.
Our entry into the Fastlane will consist of a game. More specifically, for the iPad, Android based tablets and Web.
We both read MJ's book, and found a lot of good pointers and advice in there.
We already had the mindset of Fastlaners, so it was not difficult for us at all to see and understand what he means. I'm happy that someone put all this into a book!
After thinking about several ideas to start in the Fastlane with (and even starting one up), I was struck by a completely different idea.
Yep, the game.
I thought about it for a few days, and realized that I needed a partner and someone to do this with; and I already had someone in mind.
When I told my idea to my partner, she really liked it, and got very excited about working on it. She is one of those kind of people who, if she likes something, will dive right into it and doesn't lose steam after a week or so. That's exactly what I wanted in a partner.
So even though she has a full time job, we decided to go ahead and do it!
We didn't hesitate with starting things up, grabbed the first detail that came to mind and started working on it.
The best thing you can do when starting something up and going ahead with an idea is to JUST START.
Doesn't matter how, doesn't matter what, just get to it and start somewhere.
If you think about it too much, or start planning in your head too much, you will be intimidated and that might just stop you from going with that idea.
We have been working on this for less than 2 weeks, but going at it for 14-17 hours a day. This includes 3-4 hours long conversations and planning over Skype (not only we're not doing this face-to-face, we're about 1223 miles apart!).
We were pretty overwhelmed in the beginning, because several ideas poured in, and with it, several challenges and problems as well.
I have the tendency to look way ahead of myself, so sometimes I got carried away thinking about sales slogans and merchandise, when we haven't even started with level design. 😀
It's all fine though, as long as you realize this and go back to where you're supposed to be.
So in the beginning, we put down all the basics.
We determined the necessary quantity of the work, as detailed as possible at this point.
For instance, the graphics, level design, menu design, menu flowchart, themes, styles, algorithms, calculations galore, music, sound effects, and anything else we could possibly think of. And this was only regarding the game itself.
Then we laid down a very rough timeline, estimating the workload the best we could.
Of course this will change a lot, like most good plans do.
Now we're working at a steady and strong pace, both of us liking what we're doing.
I am doing all graphics related work, my partner is doing all math, calculations based- and game mechanics work, and we will be outsourcing programming.
I’m also learning Dreamweaver for web design, and am going to make the music and sound effects as well. We will both do marketing, in every way possible.
We have the basic rules of the game done, the level design structure done, graphics planning and level layouts are in progress as well.
We have decided to outsource our programming simply because we’re not going to “wait†3+ years to release the game purely because one of us (most likely me) would be learning programming (Objective C is required) to a good enough level to be able to do the job properly.
This of course doesn’t mean that I (or we) won’t research and learn the basics of programming, if only to be clear about what the programmer will need to complete the job as good and fast as possible and to understand everything he might say.
We will try to update this thread as good as possible with our progress, and read all advices and critiques you guys might give us.
Cheers, and here’s to success!
Lesson 1:
What we have learned so far is this...
Don't think too much about your first step. Just do it!
Taking the first step might seem intimidating because you look at the whole thing as one big blob.
Just go ahead, START doing it! The rest will align itself up if you are dedicated to success.
Lesson 2:
You want to research all the topics related to your idea. And learn, learn, learn as much as you can absorb.
Lesson 3:
Chances are, your plans will change so many times that very little of your original planning will remain intact. You will think and rethink different things, and as things happen, it will bring to light new issues that you will have to address and work on.
Don't be afraid of the CHANGE, just RULE.
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